![]() Versatility is 4.5:1 for damage improvements, and 9:1 for damage reduction. At lower levels it's about 4:1, and at higher levels was hitting around 7:1 so I offer this number as an average based on my gameplay and gearing. Stat Weights: 5.6 Armor = 1% Physical mitigation as an average. I would have liked to really push a Haste/Mastery set more, but I began this run before I started any of my other characters and it was walled by Rammstein and a few other minor bosses, and was pretty burnt out on active farming for an entirely new set of side gear. I want to take a moment here and point out I finished this run with primarily Versatility as my big secondary stat, and mastery. Recent adjustments to the class finally made this run more doable due to Marrowrend's Armor bonus being increased from 50% to 70% of your Strength. ![]() You will end up with around 130ish strength, which is highly important. Main stats are not arguable, you need a minimum of 3300 health to get through the dungeons without too many deaths, and I recommend 3600 or more for the harder bosses. Stat Priority: Armor, Stamina, Strength, Versatility, Mastery = Haste, Critical. For this run I used heavy Versatility, therefore Arm's Masters Locket and Electrocutioner's Lagnut were fantastic, later I swapped in off-sets that had had Versatility/ X Stat. Off-set Gear: As always, I recommend building a nice collection of off-set gear. All other enchants are standard fare, I opted for Mastery in most cases, and primary stats/Strength where possible. The normal PROC rate I witnessed was about 2PPM. As a note, I found Crusader PROCS to be very active during all of my run, sometimes going off anywhere from 4-6 times per minute (100% uptime!) on rare occasions. ![]() RotFC yields a 15% Strength bonus which is nice, but will generally only net you about 20% of the other bonuses that Crusader PROCS. You gain an extra 70 armor (roughly an extra 12.5% physical mitigation, 8% or so when you are near the top of your flat range), and an additional 5% Parry. Additionally, it increases your survivability. This is where Crusader's 100 Strength PROC is the king. You need to last just long enough to down the boss. You can't build the survivability you need to withstand something and whittle it down. Essentially When this goes off your DMG of course increases tremendously, and you really need this to fire off b/c some fights are just too tight. This is not as good as RotFC's 6%, but the trade off is immense, because you get the push right where you need it: Strength. This is amazing b/c the heal is essentially about 2.5-2.8% healing when it goes off. Crusader is currently bugged, instead of listing it's value of 40 Strength and 40 healing on PROC it yields 100. Eventually Crusader became the only enchant I needed. I experimented with other runes, but nothing proved to be worthwhile in the end compared to these two. Gems: Combination of Steady Talasite (4 armor, 6 stam), and Sparkling Empyrean Sapphire, + 3 Versatility for my main set.Įnchants: I used Crusader, and Rune of the Fallen Crusader as my main enchantments. I farmed Orb of Torment on this character, which made life significantly easier for me, and was necessary to pass this class's greatest wall(s), as well as Pit Fighter. I built variations using off-gear as is my style to overcome various encounters. I built several sets for this run: A standard all around set, a high armor/high stam set, and a dps set. I also have Baron Rivendare's blade on this character, which was fun to use but didn't make a difference overall in completing the challenge. ![]() I used a Legion artifact (lvl30) as a main weapon. Main Gear: TBC Gem Gear, Ghost Iron Dragonling, Classic off-sets as I won them.
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